Lighting Basics: 3 Point Lighting
By Neil Blevins
Created On: July 11th 2025
Software: Any

A 3 point lighting setup is a technique for lighting a scene or subject using 3 lights in a specific configuration. Once you've mastered this lighting setup you can experiment with more advanced lighting, but this setup should give you a baseline which gives you decent results with the least amount of work.

You have two choices with this lesson, watch me discuss the issue in the video below, or read the full text.




A lot of bad lighting happens because people place a big strong light right in front of the subject. (Character model from Andy Goralczyk & Nacho Conesa at Blender.org) This is often refered to as "Camera Lights", since the light comes from the same or almost the same position as your camera.



"Camera Lights" are best avoided except in very specific situations, as they make the subject appear boring and flat. Ideally what we'd like for our lighting setup is for the subject to appear dimensional, you can see detail, it appears to be round instead of flat, you have areas that are bright and areas that are in shadow. Here's a 3 point lighting setup on a sphere. Notice the brighter side, the darker side, and the edge in the darker area that's brighter. If you've ever taken a traditional drawing class, you may have shaded a similar sphere. Basically, a core shadow gives an object dimensionality, regardless of whether you're drawing or painting in 2d or lighting in 3d.



Here's a similar 3 point lighting setup on our cg test head. I would hope you agree this looks far better than Camera Lights.



Now lets discuss the lights. A basic 3 point lighting setup is generally used indoors, and has a "Key Light", a "Fill Light" and a "Kicker / Rim / Back Light".
Here's the placement of the lights.
And here once again are the results.



Here's a variation of the setup that I use all the time for outdoors which has only 2 lights.
Here's the placement of the lights.


While it's easier to make a 3 point lighting setup in 3d, since you can position your lights around in 3d space, remember the exact same thing applies to a 2d painting. Dimensionality requires both shadow and light, it doesn't matter whether you're in 3d or 2d.

So remember, avoid that "Camera Lights" look by trying a traditional 3 point lighting setup, it will give you good results quickly and keep your subject looking more dimensional.


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