Painting In 3
Point Perspective In Photoshop By Neil Blevins Created On: May 16th 2016 Updated On: Oct 24th 2025 Software: Photoshop
To create my painting "Megastructures Krasnikov Tube", I decided to
limit myself to
using 2d perspective grids rather than creating a full 3d image. This
tutorial goes into all the details of how to use grids to paint in 1
point, 2 point and 3 point perspective, and using Photoshop's transform
- Deform tool to put flat objects into proper perspective. The first
half of the video shows all the theory, and the second half shows a
portion of my actual process creating the final painting at double
speed with narration. Achieving proper perspective is an important
fundamental skill and this video will give you some tips and tricks how
to add more accurate perspective to your own imagery.
Go here to download a free 4096
pixel perspective grid.
Here's some notes:
A cube in 0 point perspective is a square
Import a 1 point perspective grid
Vanishing Point: is a point on the image plane of a perspective
rendering where the two-dimensional perspective projections of parallel
lines in three-dimensional space appear to converge.
Horizon Line: The horizon line is a horizontal line depicting the
viewers eye line.
place vanishing point in the middle to the LEFT
Draw 1 point perspective cube
copy 1 point perspective grid, give it a different color
place vanishing point in the middle to the RIGHT
Draw 2 point perspective cube
copy 1 point perspective grid, give it a different color
place vanishing point in the middle towards the TOP
Draw 3 point perspective cube
Can draw a cylinder using a cube
3d scene and drawing in perspective is identical, it’s just in 3d
placing your camera handles the perspective for you automatically.