You have two choices with this lesson, watch me discuss the issue in
the video below, or read the full text.
Here's an example of the principal in one of my starship hull
images, notice you have areas with very little detail,
and areas of tons of detail.
If the whole image was equally detailed, the eye would get overloaded
and would move away quickly. But instead, you only add details to
specific areas, the details draw the eye to that area (because they
contrast with the open areas), then as the eye moves away, it's
presented with a less populated area where it can rest before hitting
another detailed area.
Basically you're trying to create large uninterrupted shapes with small
condensed areas of detail. The District
9 Art Book had a great phrase on the subject, they referred to this
principal and how it guided the design of a number of elements in the
film. "Simple overall shapes with moments of hyper-detailing
punctuating the cleaner surface".
Lets look at another example of the same thing. The first image below
is a
little dull, it has contrast in value, but all the squares are the same
size...
So lets vary the size....
It's better, but still not as interesting as it could be, since the
size variation is too random and evenly painted across the surface. So
lets play a little more...
Far more interesting. Areas of lots of detail, areas with less detail.
Contrast in value and size. The eye is drawn in and stays for a little
while instead of leaving quickly because everything is detailed.
Below is another example, a larger simpler shell, and on the interior,
tons of smaller pipes.
And one more. Each McKendree Cylinder has some larger flat areas, but
when you approach the doorways to the cylinder on the side, you get a
ton of extra small detail. This invites you to explore the area, seeing
all the little greebles.
The same with the planet, the planet is an
area of very low detail, and then you have these small pockets of tiny
starships to contrast with the lack of detail on the planet.
If the
planet were super detailed, like thousands of tiny clouds, it wouldn't
contrast with the spaceships, and the spaceships would be lost.
So the next time you're working on a painting or a 3d image, remember
to balance your composition by making areas of visual
detail and areas of visual rest.
For more information related to this tutorial, you may want to check
out: Primary,
Secondary and Tertiary Shapes, Contrasts
In Composition, and Clumping or
Grouping.