Here's a tutorial on how to create a leather material. My tests were
done in 3dsmax, but the theory of how to put the material together
works for all 3d apps, and I've included at the bottom a max and maya
example file.
The basic ingredients are as follows:
Here's a black leather chair I grabbed from here.
Here's a leather pouch that I grabbed from here.
First off I made some simple geometry.
For the color, I just added a regular brown, but you
could also use a bitmap if you wanted more variation to the color.
Next comes the highlight, Blinn with a wide base, but a medium
height. Another possibility is to use a real reflection of a white
card or the environment, but for this tut, we'll just use a regular
highlight.
Now comes the bump, I chose a combination of a cellular texture and
a fractal noise, then reduced the amount from 30 to 14, so the bump is
more subtle. You could also scan a real leather texture and use
that as a bump if you're so inclined. Another thing to try is adding
some more noise,
or a bitmap bump / displacement to replicate the wrinkles you get with
leather, or
model that in as geometry.
Here's a cellular texture, a noise, and then combining the two with
a mix.
And here's the final result...