Glazed
Pottery Material
By Neil Blevins
Created
On: June 19th 2002
Updated On: Dec 11th 2024
Software: Blender or 3dsmax (vray)
Here's a tutorial on how to create a basic glazed pottery type
material.
Reference
Here's a tea kettle from my kitchen.
Software Agnostic Material
The basic ingredients are as follows:
- Shading: Regular Diffuse and Spec
- Color: Almost Black
- Spec: Reasonably high glossy reflection, just a tiny bit of blur.
IOR between 1.5-3
Ways to make it more realistic:
- Add a triplanar map of smudges in the spec to show small
variations in reflectivity.
- Add a bump that shows small knicks and scratches using a
triplanar projection map.
Remember, half of what makes a material
look like a particular material is the environment it's in, especially
if it's highly reflective.
A wise person once said reflections only look as good as the
environment the
object
is reflecting, keep that in mind.
Blender Example
Here's the shader for Blender...
So the Principled BSDF is set to default values.
Then the Base Color is set to black.
The Roughness is set to 0.09 so it has just slightly blurry
reflections. IOR is set to 1.5.
Here's the resulting render.
Here's the blend file, Blender 4.2: glazed_pottery_blender.zip
3dsmax (vray) Example
I start with a VrayMtl.
Set the Diffuse Color to black.
For the Specular Reflection, set the Reflection Color to white, reduce
the glossiness (0.87) and set the IOR to 1.35. This will create
slightly glossy medium intensity reflections.
Here's the resulting render.
Here's the max file, 3dsmax 2022: glazed_pottery_3dsmax_vray.zip