Glazed Pottery Material
By Neil Blevins
Created On: June 19th 2002
Updated On: Dec 11th 2024
Software: Blender or 3dsmax (vray)

Here's a tutorial on how to create a basic glazed pottery type material.

Reference

Here's a tea kettle from my kitchen.

Glazed Pottery

Software Agnostic Material

The basic ingredients are as follows:

Ways to make it more realistic:

Remember, half of what makes a material look like a particular material is the environment it's in, especially if it's highly reflective. A wise person once said reflections only look as good as the environment the object is reflecting, keep that in mind.

Blender Example


Here's the shader for Blender...



So the Principled BSDF is set to default values.

Then the Base Color is set to black.

The Roughness is set to 0.09 so it has just slightly blurry reflections. IOR is set to 1.5.

Here's the resulting render.



Here's the blend file, Blender 4.2: glazed_pottery_blender.zip

3dsmax (vray) Example

I start with a VrayMtl.

Set the Diffuse Color to black.

For the Specular Reflection, set the Reflection Color to white, reduce the glossiness (0.87) and set the IOR to 1.35. This will create slightly glossy medium intensity reflections.



Here's the resulting render.



Here's the max file, 3dsmax 2022: glazed_pottery_3dsmax_vray.zip


This site is ©2024 by Neil Blevins, All rights are reserved.
NeilBlevins.com TwitterMastodonBlueskyInstagram CaraBloggerFacebookLinkedIn ArtStationKickstarterGumroadYouTube IMDB