Powder Coated Steel Material
By Neil Blevins
Created On: Dec 5th 2024
Updated On: Dec 5th 2024
Software: Blender or
3dsmax (vray)

Here's a tutorial on how to create a basic powder coated steel material.

Reference

This sort of steel is used frequently in industrial settings, like for example the shelf below. The powder coating is sort of like paint on the surface of the metal, but is baked on, which creates a thick, tough finish that is more durable than conventional paint.



Software Agnostic Material

The basic ingredients are as follows:

Ways to make it more realistic:
Blender Example

Here's the shader for Blender...



So the Principled BSDF is set to default values.

Then the Base Color is set to black.

The Roughness is set to 0.25 so it has very blurry specular reflections, and the tint was adjusted ever so slightly to get the right intensity of reflection.

Finally we want a small noisy bump. So create a Bump node, hook in a Noise Texture, and hook that into a Texture Coordinate node. Set the Coordinates to Object, so you apply the noise in 3d space. Increase the Scale of the noise to make the noise very small in comparison to your object. Reduce the strength of the Bump node so it's not too bumpy. Then hook the Bump node into the Normal input of both of your shaders.

Figure 5

Here's the resulting render.



Here's the blend file, Blender 4.2: powder_coated_steel_material_blender.zip

3dsmax (vray) Example

Here's the shader for 3dsmax for the vray renderer renderer.



I start with a VrayMtl.

Set the Diffuse Color to black.

For the Specular Reflection, reduce the glossiness (0.6) and make the reflection color a light grey. This will create a glossy (blurry) and not too strong specular reflection.


Now comes the bump, I just used a noise map set to fractal, and a very small bump size...

Figure 5

Here's the resulting render.



Here's the max file, 3dsmax 2022: powder_coated_steel_material_3dsmax_vray.zip


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