Simple Character Rigging In
Blender By Neil Blevins Created On: Feb 5th 2026 Updated On: Feb 5th 2026 Software: Blender
Blender has many tools for rigging, skining, posing and animating your
characters for both animations and still images. Here's a quick
walkthrough of how to rig a character in Blender, a more detailed video
will be forthcoming.
Create FK (Forwards Kinematics)
Rig
Edit > Preferences > Add-ons > Rigify (check the
checkbox)
Add > Armature > Rigify Meta-Rigs > Human
rotate mesh to match the orientation of the rig
Select rig in outliner
scale the rig to match your character
Edit mode
delete the bones you don't need (like the face for example, or
fingers)
go to side panel, under tool tab, check x axis mirror
move the bones to match the geometry
Object Mode
select mesh (or meshes), ctrl select rig last
ctrl-P > Armature Deform With Automatic Weights
This attaches your mesh(es) to the FK Rig
Posing With FK Rig
Object Mode
Select Rig
Pose Mode
try posing the model by rotating a bone
Notice some parts of your mesh deform when they shouldn’t. This
is fixed with Painting better weights.
Paint Weights
Object Mode
select the rig, Ctrl select mesh you want to paint weights for
Weight Paint Mode
Alt click the bone you want to see / change the influence of
The Influence a bone has on a particular mesh appears as a color
gradient. Black = no influence, Blue = low influence, Green = medium
influence, Yellow = lots of influence, Red = maximum influence.
Open the Tool menu on the right side of viewport
Options > Auto Normalize, when you add weight to a bone, it
automatically removes it from the other bones
Brush Settings > Falloff > Falloff Shape to Projected
Brush Settings > Advanced > Front Faces Only (uncheck).
The previous two features will let you paint right through your
mesh.
F key changes Brush Size
Change Weight in the toolbar on the top of the viewport to paint
more or less influence.
You can also use symmetry mode on the right of the upper viewport
to duplicate the same weights to the other side.
Anytime you want to test your weights, do the instructions above
in Posing With FK Rig
Create IK (Inverse Kinematics) Rig
Object Mode
select rig, go to data properties tab
press "Generate Rig" button
resize the new rig (IK Rig) rig to match scale of your original
FK Rig