Designing Robot Joints For
Concept Artists By Neil Blevins Created On: Aug 23rd 2022 Updated On: Dec 5th 2024 Software: None A long time ago I heard a quote from a concept designer
about designing robots: "Once you've designed which type of joints go
where, the rest of the design process is just window dressing". And
there is some truth to that. After deciding what the robot's purpose
is, the next most important thing is deciding how its going to move to
achieve that purpose. And to do that requires joints.
Many robot designs use "magic joints" that seem to always be able to
bend in any direction you want, but to truly make a believable robot,
you need to at least know how real robot joints work before you go off
and make something more fanciful. So this lesson is a quick discussion
of the major joints you'll find in actual robots, and then a few
examples of more complex joints to spice up your design.