Subdivision Surfaces Using
Support Edges
By Neil Blevins
Created On: Feb 7th 2014
Created On: Dec 10th 2024
Software: Any
When using subdivision surfaces, there are two ways to get sharp
edges.
- Use Creasing, which is supported by many 3d apps that support
Catmull Clark or OpenSubdiv subdivision surfaces.
- Or add support edges to your original mesh.
This video shows off the support edges technique, which guarantees the
most compatibility between 3d software, but requires more geometry than
creases.
While I'm showing off adding edges in 3dsmax in this video, this is
meant to be a general video for any 3d software. If you add the same
edges in any other app such as maya, Blender, etc, you will get the
same end results. So apply the theory to your 3d app of choice.
Oh, and during the video I show I have hotkeys to subdivide my mesh
up and down. This is using
my script modifySubdivIters for 3dsmax available here.
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