Warning: The Tool May Try And Dictate The Design
By Neil Blevins
Created On: Jan 6th 2013
Updated On: Feb 1th 2026
Software: Any

A short little essay about how different digital software can railroad you into certain forms and ideas, and how it's important to counter this in order to find your personal artistic voice.

You have two choices with this lesson, watch the video below, or read the full text.



So if you'll allow me to get philosophical for a few minutes, I'm always excited when I discover strong connections between music and visual art, it just proves that it's all the same challenge.

I was listening to a guitar masterclass with Devin Townsend: http://www.youtube.com/watch?v=Pw-9oGUXg6c and he touched on some things about being a musician that I think are very similar in the visual arts. One of them was his tuning. He tunes his guitar in a rather unique way, referred to as Open C tuning. This is different from the standard E tuning that most guitars are tuned at. So this means that there are certain sequences of notes, scales or chords, that are far easier to play with his special tuning, and those some sequences are much harder to play on a standard tuning guitar. And Vice Versa.

After watching the video, it's now obvious to me that some of the uniqueness of his music comes from his choice of tuning, it suggests certain note sequences and chord progressions, sequences that standard tuning does not suggest. And so, he sounds very different and unique from a lot of other musicians who use the standard tuning.

The same thing happens in the visual arts. When I first started, widely available computer graphics was still in the future, and so you drew with a pencil or pen. When 3d started to happen, I started designing my creatures and robots on the computer. But that had a major disadvantage. Since certain shapes are easy to make in 3d software, like spheres and cubes, etc, and all of my designs started looking like spheres and cubes. It was my inherent laziness that let my tool dictate the design (and lets not kid ourselves, we ALL have a little laziness to us). Now of course, I was just starting out, so that's fine, I was learning the tools. But once I got to a certain point, I went back to using drawings, reference or rough paintings first, then using the computer to execute the design in 3d. Even if my drawing skills weren't as good as my 3d skills, just the act of drawing lent itself to more interesting designs, because a pencil or pen is so basic, it does not suggest certain shapes and forms as readily as something like a 3d package. It's a bit like that old saying, "when all you have is a hammer, all problems start looking like nails".

With each new popular piece of software, I've seen the issue repeat. Whether it's SketchUp, Zbrush, whatever. Each piece of software has it's own things its good at, and shapes it prefers to create. That's not to say of course you shouldn't design in 3d. But you need to be mindful that the tool will likely try and pull you in a specific direction, and if you're using the same tool configured the same way as everyone else, you risk producing work that looks like everyone else.

Being aware of the pull will not only help you avoid this pitfall, but you can also use this to your advantage. If the digital tool is going to suggest certain forms, then accept that reality, but spend the time customizing the tool in an interesting way, so at least the designs it suggests are more unique. Maybe don't use the standard brushes that everyone else use, make your own. Don't use the same kitbash elements that everyone's bought on the same online store, produce your own.

Of course this is only one piece of the puzzle, and two people using the same tools can certainly produce very different work due to the way their brains differ, but why not make it a little easier on yourself and find a way to re-tune your software with a non standard tuning, a tuning that let's you stand out from the crowd. It may help you produce something that is uniquely you.


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