Neil Blevins is a Canadian born artist who has worked in the Film, Videogame and TV industry for 25 years. He has contributed to 9 feature length animated films, including the 5 Academy Award winners The Incredibles, WALL-E, Up, Toy Story 3 and Brave during his 16 years tenure at Pixar Animation Studios as a digital artist. During his time in videogames, he has worked for companies such as Blur Studio, Warner Brothers' Monolith Productions, V1 Interactive and Lucid Games. While a versatile artist who has made artwork from cartoony to photoreal, he is perhaps best known for his scifi art, portraying alien environments, futuristic robots, and scifi vehicles. He has also seen 4 books published, from art collections and narrative artbooks to the award winning "Megastructures: The Visual Encyclopedia", an illustrated guide of speculative physics. He has also taught extensively at workshops and conferences around the globe, as well as adjunct at the California College Of The Art in San Francisco, and has released hundreds of written and video tutorials to give back to the community who's been so gracious at helping him get to where he is today. He is currently an Art Director and Senior Concept Artist, and contributes to the entertainment industry though his freelance company Soulburn Studios.

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Greater Seattle Area

Professional Experience

Soulburn Studios (2014-Present): Concept Design, Art Direction, Visual Development and Previs
Projects Include: "The Story Of Inc" Narrative Artbook, Go! Go! Cory Carson Netflix TV series, Disintegration Videogame, Greg School Megastructure Youtube Video, Skyborn TV Pitch, Zone Raiders Tabletop Game

Monolith Productions (2019-2021): Senior Concept Artist
Projects Include: TBA Videogame

Pixar Animation Studios (2002-2018): Visual Development, Environments (Modeling and Shading), Digimatte, FX and Previs
Projects Include:
Feature Films: Incredibles 2, The Good Dinosaur, Brave, Cars 2, Toy Story 3, Up, Wall-e, Cars, The Incredibles
Short Films: Lou, Toy Story That Time Forgot, Cars Toons: Moon Mater, Cars Toons: Mater PI, Day And Night, Cars Toons: Tokyo Mater, Mater and the Ghostlight, Jack Jack Attacks

Blur Studio
(1999-2002): Digital Artist

Projects Include:
Video Game Cinematics: Blood Rayne, Crimson Skies, Combat Flight Sim 3, Fellowship Of The Ring (WXP), Ground Control Expansion Pack
Feature Films: Soulkeeper, Frank McKlusky, C.I.
TV: Cyclonians Junkworld Commercial, MySimon Commercial, NBCi, Pioneer DVD, Pokemon Commercial, Power Rangers Jungle Commercial, SciFi Channel Bumpers, Spiderman Commercial, WBKids Bumpers, MegaRig Commercial, Intel Xeon
Ride Films: Out Of Time, The Batman Simulator, Stan Lee 7th Portal Ride Film
Film Pitches: MindBridge
Corporate: Integraph, Mentor

BFA in Design Art from Concordia University, Montreal, Quebec, Canada.

Past Exhibits
Alternative Press Expo SF, Wondercon, Emerald City Comicon, Silicon Valley Comicon, Rose City Comicon, Lightbox Expo

Published Work
ImagineFX Magazine, 3d World Magazine, Nuthin But Mech Book Series, Expose Book Series, 3DArtist Magazine, Elemental Book Series, Digital Arts Masters Book Series, Spectrum Book Series and many more.

Siggraph 2003, 2008, 2016, EUE End Users Event in The Netherlands, Autodesk University 2013, 2014, IAMAG 2017 and more.

Won the Autodesk Masters award twice for Mudbox and 3dsmax.

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