My name is Neil Blevins, and I've been an artist as long as I can remember. Raised on a healthy dose of scifi and fantasy films, books, and videogames, I started off painting and drawing traditionally, and then got into computer graphics while living in my hometown of Pointe Claire, in Quebec, Canada. After getting a BFA in Design Art at Concordia University, I moved to California to work in the entertainment field at companies such as Blur Studio, Pixar, and my own freelance studio Soulburn Studios, creating concept design and production art for video games, animated and live action films, commercials, TV, and ride films. I have worked on projects such as The Incredibles, Wall-e, Up, The Good Dinosaur, and many others. I primarily focus on alien environments, futuristic robots, and scifi vehicles, but have created art and designs for a broad range of genres and subjects. I also make narrative art books, and write and record art related educational material to give back to the community who's been so gracious at helping me get to where I am today. I currently live in the Seattle area where I have done work for Monolith (WarnerMedia), V1 Interactive and others as a professional Concept Designer and Art Director.

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Greater Seattle Area

Professional Experience

Soulburn Studios (2014-Present): Concept Design, Art Direction, Visual Development and Previs
Projects Include: "The Story Of Inc" Narrative Artbook, Go! Go! Cory Carson Netflix TV series, Disintegration Videogame, Greg School Megastructure Youtube Video, Skyborn TV Pitch, Zone Raiders Tabletop Game

Monolith Productions (2019-2021): Senior Concept Artist
Projects Include: TBA Videogame

Pixar Animation Studios (2002-2018): Visual Development, Environments (Modeling and Shading), Digimatte, FX and Previs
Projects Include:
Feature Films: Incredibles 2, The Good Dinosaur, Brave, Cars 2, Toy Story 3, Up, Wall-e, Cars, The Incredibles
Short Films: Lou, Toy Story That Time Forgot, Cars Toons: Moon Mater, Cars Toons: Mater PI, Day And Night, Cars Toons: Tokyo Mater, Mater and the Ghostlight, Jack Jack Attacks

Blur Studio
(1999-2002): Digital Artist

Projects Include:
Video Game Cinematics: Blood Rayne, Crimson Skies, Combat Flight Sim 3, Fellowship Of The Ring (WXP), Ground Control Expansion Pack
Feature Films: Soulkeeper, Frank McKlusky, C.I.
TV: Cyclonians Junkworld Commercial, MySimon Commercial, NBCi, Pioneer DVD, Pokemon Commercial, Power Rangers Jungle Commercial, SciFi Channel Bumpers, Spiderman Commercial, WBKids Bumpers, MegaRig Commercial, Intel Xeon
Ride Films: Out Of Time, The Batman Simulator, Stan Lee 7th Portal Ride Film
Film Pitches: MindBridge
Corporate: Integraph, Mentor

BFA in Design Art from Concordia University, Montreal, Quebec, Canada.

Past Exhibits
Alternative Press Expo SF, Wondercon, Emerald City Comicon, Silicon Valley Comicon, Rose City Comicon, Lightbox Expo

Published Work
ImagineFX Magazine, 3d World Magazine, Nuthin But Mech Book Series, Expose Book Series, 3DArtist Magazine, Elemental Book Series, Digital Arts Masters Book Series, Spectrum Book Series and many more.

Siggraph 2003, 2008, 2016, EUE End Users Event in The Netherlands, Autodesk University 2013, 2014, IAMAG 2017 and more.

Won the Autodesk Masters award twice for Mudbox and 3dsmax.

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