Shading A Hard Surface Model 2009: Hard Surface Shading & Texturing
By Neil Blevins
Created On: July 2nd 2009
Modified On: Mar 27th 2013

This is my first Gnomon DVD, over 5.5 hours of material that covers shading and texturing theory, then I show practical application as I texture the Mortuary Robot below.

My hard surface shading techniques have developed a lot since this lesson, so it may be worth checking out some of the newer lessons on the same subject, but this lesson still has some useful tips and tricks.

To order the DVD go here: Hard Surface Shading And Texturing!


Chapters:

Chapters: Part One: Theory

  1. Introduction
  2. Prep Work
  3. Shaders
  4. Patterns
  5. General Pattern Placement
  6. Specific Pattern Placement
  7. Pattern Creation:
  8. Layering Patterns and Materials
  9. Conclusion
Chapters: Part Two: Project
  1. The Model
  2. Pre-Production
  3. Shaders and Patterns / Lighting Rig
  4. General Patterns
  5. Specific Patterns
  6. Conclusion

FAQ:

This addendum is for little extra bits of info related to the DVD. Did you not understand something on the DVD? Have an extra question related to the subject you need answered? Feel free to contact me, and as well as a personal email back, I will put the best-of info on this page.

1) How can I recreate the Blended Box Map technique inside maya?
Someone has been nice enough to replicate the technique in mentalray for maya. Go here for the youtube video, and click on "More Info" to get a script that creates the shader network for you.

2) Does the Mortuary Robot model come with the DVD?
No, I'm afraid it doesn't. The character and asset is going to be used at some future time for a short film, and so I'm not allowed to give it away on the DVD or through email. Hopefully the detailed explanation on how it's made gives you enough information to texture your own model.

3) What version of Max and Photoshop are necessary?
Max and Photoshop haven't changed much over the last 5 years, so even though I'm using Max 2009 and Photoshop CS3, most techniques will work in most copies of these programs. And much of the material is also platform unspecific, and so you can use the info on any of your favorite 3d apps, paint programs or renderer.

4) Will you be doing a modeling DVD at some point as well?
Perhaps. I feel though before I do a modeling DVD I need to come up with a more interesting way to present the material. So much of modeling is just pulling and pushing points, and I don't want to bore people with 11 hours of me doing the same thing over and over again. So the gears in my head are turning, but it may be a bit before I offer modeling training.

A huge thank you to everyone who has bought the DVD, I really appreciate the support.


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