CG Wishlist


Split Out Coordinates Dialog into a Separate Map:


Currently a map has a coordinate rollup to help you place your map on your object.



But frequently you have multiple bitmaps that all want to share the same set of coordinates, so a change to the coordinates affects multiple bitmaps at the same time. So I propose that the Coordinate dialog gets removed from the bitmap or procedural map, and lives as it's own map.

Here's a mockup of the interface. When you create a bitmap from now on, it actually creates 2 nodes, a bitmap map like this...



And a Coords node like this.



Which lets you assign the same Coords to multiple maps.




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