
Copying Modifiers Should Match Gizmos:
Take the example of a UVWMap modifier. If I apply the modifier
to a bunch of objects, then copy the modifier in the modifier stack,
then paste it on a new object, the gizmos don't match up...

This causes all sorts of problems when you want the new object to
receive the exact same modifier as the originals, including the gizmo's
positions, rotation and scale.
Please add a feature to have it either copy the gizmo's transform in
world space to the new object, or copy it relative to the new object's
pivot (the current situation), since there are times you'd want to be
able to paste both. Thanks!
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