CG Wishlist

Hybrid Shader Space:

In procedural textures inside max (say Cellular), we have 'Object XYZ" and "World XYZ" as spaces for our procedurals to exist in.
The disadvantage of Object XYZ is if you have two objects that are copies of each other, and you apply the cellular pattern, they will both have the identical pattern, since the origin of the pattern is at the center of the object.

I'd like to see a "Hybrid XYZ" space added to the available options. Like "World", it would apply itself based on the world coordinate system. So if you have two identical objects, they will each have a different pattern. However, like "Local", when you transform your objects, the pattern will stick to the object and not be locked to the world.

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