New Enhanced Scatter Modifier:
Modo has gotten a lot of press and use of its "replicators"
recently. Replicators are basically an enhanced Scatter plugin, so I'd
love to see a brand new Enhanced Scatter plugin for max, that builds on
the features of the current Scatter compound object, but then adds many
enhancements. The following is a list of features I'd like to see. Ones
that are in Bold and underlined are features that do not exist in the
current Scatter Compound object:
Object (Multiple Distribution Objects): The workflow would be
you select your Distribution object (or objects), apply the Scatter
Modifier, then choose a number of scatter objects from the scene.
Keeping this a modifier would allow you to use multiple distribution
objects at the same time, which is currently not possible with the
scatter compound object.
- Distribution Object
- Grid Option For
Scatter: with Options For Column And Row Spacing
- Scatter Object
- Multiple: It would allow the user to
specify a number of different scatter
objects. Rarely do you want only a single object type scattered over a
surface, you want to scatter a number of slightly different shaped
objects to get variety.
- Density Map: Allow it to scatter only
on areas based on a bitmap (or any
texture map like noise), which is great for say populating only the
grassy areas of a hill with trees, assuming you define the grassy areas
with a bitmap in your material.
- Chance (Weight): It would allow you to
assign them weights so that certain
objects would be chosen more frequent. This helps break up patterns
that can occur when the same objects are assigned randomly.
- Rotation in 90 degree Increments: for
hard surface objects.
Some of these features exist in a Scatter Utility written by
Peter Watje, however, that creates brand new objects, instead of
procedural, and since I very frequently want to go back to my scatter
to adjust its parameters, keeping it a procedural object instead of a
Utility is a must. You can also do something similar using the Pflow
particle system, but it takes way longer to setup and edit the
appropriate particle system than it would take to use a modifier, and
it has various bugs that stop it from doing things like aligning to the
If you agree with this wish, please go
for it on the official Autodesk Wishlist. The top voted wishes will be
considered for future versions of max.
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