Renderable Spline Capping
Right now capping on renderable splines produces strange
results. Either it caps the whole top in a single n-gon, or produces a
couple of tris and then one single big polygon.
This makes the cap useless for either chamfering or subdivision.
I'd like capping fixed so if you cap the end, it produces a cap similar
to the caps on a cylinder...
and have the option to have no caps at all, which is frequently needed
when doing thin wires.
Note: The sweep modifier has similar issues. With it, you don't see the
weird triangles issue, but you still get a flat single polygon, and it
would be nice to have the option to either have the full cap or no caps
at all like above on the sweep modifier too.
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