Render To Texture Needs PTEX
I'd love to be able to save out ptex files from a vray texture
bake. It would be useful for baking out all sorts of channels like
occlusion, curvature, etc without the need to setup time consuming uvs.
I know maya has this feature, would love to see it happen in max as
If you agree with this wish, please show your support by
going to the official Vray Wishlist and VOTE.
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