VRayPtex Map should be able to use User
Maya has the ability to assign Ptex maps based on User Defined
Properties. As Vlado has said: "In Maya, it works the same as the tags
in File nodes - you can use f.e. something like
"texture_<mytag>.ptx" as the Ptex file name, and during render
time, V-Ray will look up the value of the "mytag" tag in the V-Ray user
properties for the shaded object. Like I said I'm not sure this is in
3ds Max yet for Ptex files, though it does work for file names in
VRayHDRI (and in 3ds Max we just do the look up from the node user
properties)." Would love this added for Ptex files in 3ds max, as it
will avoid the necessity to create tons of seperate ptex maps in a
If you agree with this wish, please show your support by
going to the official Vray Wishlist and VOTE.
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