Camera Basics
By Neil Blevins
Created On: Oct 13th 2025
Updated On: Nov 26th 2025
Software: Any

If you've ever taken a photography class, you may have heard terms like Aperture, ISO, or Worms Eye view. These terms are not only useful in photography (traditional and digital), but also for digital 2D and 3D art as well. This quick lesson will explain many of these concepts and how they relate to each other and their real world origin.

Real World Camera Settings & Terms

First off, old cameras used real film to take photographs. Film was replaced in digital cameras with an image sensor. However, regardless of whether it's traditional film or digital, the same terms and settings apply to both methods.

First off, here's the most important settings or controls on your camera that you can directly modify...
Now lets go more indepth into these settings and other terms you'll need to know...








Finally, Exposure isn't something you usually control directly, but the exposure of your image is usually based on your choice of Shutter Speed, Aperture and ISO.


How Do They Relate To Each Other?
All of these settings relate to each other in a complex way. If you change one of them, you may need to reduce or increase others to get the image you expect or want. Here's some more info on how they relate...

Bright Environment (Sunny Day):
Dark Environment (Night Time):
If your subject is too close to your camera:
If your subject is too far from your camera:


And here's some common situations you might be in and how to fix them based on these relationships.
Camera Positions

The placement of your camera and what you're pointed at will also heavily affect your final photo. Here's some common photographic camera placement terms:
Wide Shot: Sometimes called Establishing Shot. Your are further away from your subject, and see more of the environment. If there's a person in your scene, you can probably see all of them from head to toe. This is used to give the audience an idea on what the environment looks like, and where the subject is in that environment.

Medium Shot: Half way between a close and wide shot, if a person is in the picture, you likely see them from waist up. Usually used when the actors are moving their bodies, and you want to see their faces at the same time.

Closeup Shot:
You're very close to your subject, if a person, you see probably just their face. This when you don't need to see any body movement, you just want to see them talking or their expressions and emotion.

Extreme Closeup Shot:
even closer than close up, you may just see their eyes. Usually used to see into the mind of the subject, what are they thinking?


Worms Eye View:
The camera is low and you are looking up at your subject. Makes the subject look dominant.

Birds Eye View:
The camera is above your subject and you are looking down. Makes the subject look inferior.

Over The Shoulder Shot:
Looking over the shoulder of one character facing another character who's talking. Good for conversation.

Dutch Angle:
A shot where the camera is slightly tilted. This feels a little off, used frequently to show something is wrong in the story.

Optical Effects

When using a camera, there are some special optical effects that can occur due to the way the camera lens interacts with the light in your scene. Sometimes you might want these effects, sometimes you don't, but regardless it's good to know about them.

Lens Flare: When something in your photo gets really bright (like the sun), you can see a flare occur that appears as a bright star with secondary circles.



Bloom / Glare:
A soft glow in your photograph called a Specular Bloom that appears in the brightest spots of your photo. Consider this a mild Lens Flare.



Chromatic Aberration: Different wavelengths of light separate in a lens causing you to see a prism effect around the edges of objects.



Bokeh:
Small Circles of light that appear when some part of your photo is bright and really out of focus.



3D Software Camera Settings

Finally, when using 3d Software like Blender or 3dsmax, there are some common camera settings that have no real world equivalent that you should know about.

Clipping Planes: These planes allow you to ignore (make invisible) objects that are too close to the camera, or too far away from the camera. Can be useful to optimize the amount of stuff visible in a scene, or to do cutaway renders.


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Conclusion

If your goal when painting in 2d or rendering in 3d is realism, some or all of these camera effects can be added to increase that reality. Or removed to get a more stylized look. Hopefully this helps explain some of these terms and how they interact to create the scenario you see before you.


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