Polished Metal Material
By Neil Blevins
Created On: June 19th 2002
Updated On: Aug 17th 2026
Software:
Blender or 3dsmax (vray)

Here's a tutorial on how to create a basic polished metal material like chrome or gold.

I highly recommend reading my Specular Reflections tutorial first, as it will discuss what a specular reflection is and more physics and theory on the subject.

Reference

Here's a chrome pot from my kitchen.

Chrome

And some examples of gold

Gold 2Gold 3

Software Agnostic Material

The basic ingredients are as follows:

Ways to make it more realistic:
Remember, half of what makes a material look like a particular material is the environment it's in, especially if it's highly reflective. A wise person once said reflections only look as good as the environment the object is reflecting, keep that in mind.

Blender (Diffuse And Spec) Example

Here's the shader for Blender...



So the Principled BSDF is set to default values.

Then the Base Color is set to black.

The Roughness is set to 0.0 so it has mirror specular reflections. IOR is set to 10. Then make sure IOR Level is set to 1 under the Specular area.

Here's the resulting render.



To get gold, color the Tint in the Specular section a golden color.



Here's the blend file, Blender 4.2: polished_metal_blender.zip

Blender (Metallic) Example

You might ask, what about the Metallic parameter of the BSDF? Aren't I suppose to use that for metal?

So there are two ways to make your material look like Metal. The first I outline above which uses Diffuse and Spec, the second is using Metallic. So if you take Metallic and set it to 1, under the hood it's actually doing the same thing as the previous material. It's taking diffuse to 0, its increasing IOR to a high value, and then the "Base Color" value becomes your tint color (if you have something like Gold).

There's nothing wrong with using the metallic method, in some ways its simpler because you have to change fewer parameters (and some renderers only have the Metallic option). But I find that the first method is a little more flexible, it gives me more control over the look.

But remember, all of these methods are approximations of the real world, so there isn't a right or  wrong way, just different ways that have advantages and disadvantages. Use either method to achieve the look you want.



3dsmax (vray) Example

I start with a VrayMtl.

Set the Diffuse Color to black.

For the Specular Reflection, set the Reflection Color to white, keep glosiness at 1.0 and set the IOR to 10. This will create sharp intense reflections.



Here's the resulting render.



To get gold, color the Reflection color a golden color.



Here's the max file, 3dsmax 2022: polished_metal_3dsmax_vray.zip


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