Polished Metal Material
By Neil Blevins
Created On: June 19th 2002
Updated On: Dec 12th 2024
Software:
Blender or 3dsmax (vray)

Here's a tutorial on how to create a basic polished metal material like chrome or gold.

I highly recommend reading my Specular Reflections tutorial first, as it will discuss what a specular reflection is and more physics and theory on the subject.

Reference

Here's a chrome pot from my kitchen.

Chrome

And some examples of gold

Gold 2Gold 3

Software Agnostic Material

The basic ingredients are as follows:

Ways to make it more realistic:
Remember, half of what makes a material look like a particular material is the environment it's in, especially if it's highly reflective. A wise person once said reflections only look as good as the environment the object is reflecting, keep that in mind.

Blender Example

Here's the shader for Blender...



So the Principled BSDF is set to default values.

Then the Base Color is set to black.

The Roughness is set to 0.0 so it has mirror specular reflections. IOR is set to 10. Then Make sure IOR Level is set to 1 under the Specular area.

Here's the resulting render.



To get gold, color the Tint in the Specular section a golden color.



Here's the blend file, Blender 4.2: polished_metal_blender.zip

3dsmax (vray) Example

I start with a VrayMtl.

Set the Diffuse Color to black.

For the Specular Reflection, set the Reflection Color to white, keep glosiness at 1.0 and set the IOR to 10. This will create sharp intense reflections.



Here's the resulting render.



To get gold, color the Reflection color a golden color.



Here's the max file, 3dsmax 2022: polished_metal_3dsmax_vray.zip


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